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March 14, 2026

Figuring out why AIs get flummoxed by some games John Timmer | usagoldmines.com

With its Alpha series of game-playing AIs, Google’s DeepMind group seemed to have found a way for its AIs to tackle any game, mastering games like chess and Go by repeatedly playing itself during training. But then some odd things happened as people started identifying Go positions that would lose against relative newcomers to the game but easily defeat a similar Go-playing AI.

While beating an AI at a board game may seem relatively trivial, it can help us identify failure modes of the AI, or ways in which we can improve their training to avoid having them develop these blind spots in the first place—things that may become critical as people rely on AI input for a growing range of problems.

A recent paper published in Machine Learning describes an entire category of games where the method used to train AlphaGo and AlphaChess fails. The games in question can be remarkably simple, as exemplified by the one the researchers worked with: Nim, which involves two players taking turns removing matchsticks from a pyramid-shaped board until one is left without a legal move.

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This articles is written by : Nermeen Nabil Khear Abdelmalak

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