'
Breaking
May 10, 2025

DUNE: AWAKENING Senior Art Director Gavin Whelan Talks Creating Arrakis at PAX East Michael Walsh | usagoldmines.com

It’s impossible to miss Dune: Awakening at this year’s PAX East in Boston. How could you when there’s a massive sandworm coming up out of the exhibition floor? Shai-Hulud stands out even at a massive expo hall. The dozens and dozens of stations offering fans an early chance to play the game help, too. That’s what I got to do when I stopped by during the convention’s first day. I’m not very experienced with open-world games, but I certainly know Arrakis. And playing Dune: Awakening was like being on Frank Herbert’s iconic planet. It was also like stepping into one of Denis Villeneuve’s movies. (Which is why I intentionally got myself eaten by a sandworm within three minutes, a truly incredible visceral experience thanks to the vibrating gaming chair I was using.)

How did Funcom not only recreate in vivid detail and depth one of the most legendary planets in pop culture history but also make it a massive, absolutely stunning place you can explore yourself? Once I finished up with my demo at PAX East, I sat down with Dune: Awakening‘s Senior Art Director Gavin Whelan to talk about the challenges of bringing the most dangerous planet in the galaxy to consoles. Turns out sand is just as tough on developers as it is for offworlders.

(Note: Funcom developed Dune: Awakening with Legendary Entertainment, which also produces Villeneuve’s films. Nerdist is a subsidiary of Legendary Digital.)

Nerdist: I just played Dune: Awakening and thought it was gorgeous. How much of the inspiration for how the game looks is from the books vs. the movies vs. your own creation?

Gavin Whelan: The movies were the first real (inspiration), because we worked so closely with Legendary. They flew a bunch of us down to the movie set. So it was very hard not to be influenced by this stuff. And we were getting concept art from them constantly. Then it was working both ways. We were sending work to them and getting their take on it, making sure that tonally we were correct.

The books, of course, were central. From the design perspective, it was always, “Make your designs fit Dune, not the other way around. Don’t try to cram the Bene Gesserit into this thing.” No, it’s, “This is the way they are in the books,” and you have to try as best you can to make a game out of this. And to try to stay as true to the books as possible while taking the story on a different route to avoid the obvious problem of having Paul (Atreides) being the principal actor. We had that with Conan Exiles, where many people asked, “Can you play as Conan?” No, sorry. You can’t do that. You have to be somebody else. “Am I important?” Not really. And we try to create an interesting backstory.

I don’t want to give spoilers here. It’s kind of cool. I think there’s a lot of interest in there as you grow and as you play the game. There’s a lot of mystery.

I know you don’t want to ruin any of the mystery, but what’s your favorite part of the Dune: Awakening that you can talk about? Whether that’s how something looks, how you designed something, a certain gameplay aspect, etc.

Whelan: I’m on the artistic side, so any chance to be artistic is useful and fun for me. So, building is the part where I think people can be really expressive. We had the brutalist architecture, we had a vision of the way the world was, and we were trying to create something that feels like it belongs in Arrakis. And then you see what the players are doing in the beta and how they took things and just these amazing architects. They just went crazy in different directions. It was really, really interesting, really fun to see. Actually, I was super relieved when I saw people doing crazy stuff with the buildings.

When you play Dune: Awakening, you’re there on Arrakis, which I expected. But the first thing that awed me happened when I was randomly scrolling around the screen. I scrolled up, and all of a sudden, there was a giant Spacing Guild ship there. I just wasn’t expecting that. What aspects of the game that are not directly in your face or obvious do you think are real standouts in the game?

Whelan: I always say it’s a sci-fi game, it’s a sci-fi world. You need to have something in the sky that does something interesting. So those big ships were really something I was pushing to get in there from day one. And to use that 50% of the screen to say something, but not be in your face, just to be subtle. So you get that sense that there’s a bigger universe out there.

Having the Heighliner there, as well, is also important. There are connections.

A plyer looking at a Spacing Guild ship in Dune: Awakening
Nerdist

And also for players, we look at the areas of importance. “What is important to you?” That sort of scale, that circle that you can build around the player of how important that area is. When you first start, it’s like 20 feet away from you. “Where can I get water? How can I survive this? Where can I get shelter from the sun? From a storm?” As you build, as you expand your knowledge, and as you get stronger, these circles increase in size and you become more aware of the world around you. You come into contact with larger, major factions, other players, other guilds that are growing. So we just want to keep pushing things upwards and outwards.

I don’t know if you got to use any of the vehicles…

No, I was just running around as a player. I didn’t get to try any of the vehicles.

Whelan: That’s one of the things I’m really proud of and amazed by. This is a whole team effort. It’s not just our thing, it’s how that level of interest is maintained as you get up to the point where you have an ornithopter. And you’re flying across the massive areas, because we had that challenge with Conan Exiles to a degree, when it was just a horse and a map. All of a sudden it felt small and you could travel from one point to another. How do you still maintain that sort of scale of world and interest and just keep on building upwards and upwards? That was the challenge.

What was the single biggest challenge in terms of design or making your vision a reality for Dune: Awakening?

Whelan: Design was always challenging. Sand is incredibly hard to get right.

Tough planet!

Whelan: It’s a tough planet and there’s a lot of it. :whispers: I hate sand. No, I love sand, but you have to get it right. And the sand deformation, the way the sandworm interacts with the world. I always start by apologizing to the VFX artist because we threw so many things at them. It’s like, “Okay, sandworms, yes. Big deforming sand, lots of sand effects. And can we have a sandstorm? And can we have ornithopters flying and can we have spice that blows?”

The list kept on going, just massive big effects we threw at the game, all these things happening at the same time. You have this big purple column of spice exploding up, and a sandworm is moving across it. Then you have the storm behind it. Ornithopters just flying around and explosions going off. These are things you just don’t want to do in a game normally and have these big massive VFX effects. But it needed to be big, though. It’s a big world, and you need to be able to see these things from a distance.

A scene from the desert in Dune: Awakening
Funcom

You talked about how the books are so important to the game. I’m sure you thought a lot about Frank Herbert while you were making the game.

Whelan: Yeah.

Is there an aspect of the game you think he’d be most happy or impressed by? I know I’m asking you to answer for someone who can’t, but I just wonder if you’ve thought, “Wow, I wish I could show him this.

Whelan: I don’t know. That’s a really…I am struggling to actually answer that one, because I’m scared to actually think what he would think.

It’s probably more on the narrative and story side. Because the book also reads like an internal monologue, and that’s very hard to do in a game setting. So I think it’s the way we build upon the world that he created. And, of course we’re in contact with the Herbert estate. We communicate with them a lot. But I still think it’d be interesting.

I don’t know how people would react to that, though. “I made this thing. This is mine.” Then somebody else is coming on, making version two, three, four of this? It’s like giving a movie license to somebody else, and they take it and go in a slightly different direction. I would like to think he would be happy to see what we’ve done with it, but I’m also scared.

That’s the blend of joy and terror I have working on this license. It is a very important thing for many people, and you have to respect that. You’ve seen with David Lynch in the past, how things can go wrong with something where everybody has an opinion or a vision or a viewpoint of this. So there are risks involved. And I knew it was going to be a challenge. It was never going to be an easy planet to bring to life with the politics, and to build a game around this that feels compelling. But hopefully, we’ve made a world in which the player is that missing part. The unexpected variant that comes in and changes things, and it can take Dune: Awakening in different directions.

I’m sure you’ve talked about Dune: Awakening a lot now with a lot of people. What’s something nobody’s asked you about yet that you’re just itching to talk about that you haven’t yet?

Whelan: It’s the stuff I can’t answer. It’s the stuff in the future and where the story goes, and the twists and the turns. But also, how we expand beyond just this endless desert game. And I always drop in these kind of little things like, “Oh, there’s a Heighliner in the sky. It’s a shame not to use it,” as bait.

I would love you to ask me what planets we’re going to, and I can’t answer because we do have a few things in mind, and we’re writing for that now. It’s a big universe. The second movie ended with Paul flying off into space. We want to bring the players places. We want to take them on those journeys. There’s a lot of scope in this story to keep on going for years really.

A massive sandworm arises in front of a small human in artwork from the game Dune: Awakening.
Funcom

Are you talking about expansions to Dune: Awakening or are you talking about sequels?

Whelan: I’d say expansions. When you go to a sequel, you have a risk of losing players at that point. And you just want to keep on building. They own [the game] at that point. You just need to keep on feeding them new experiences all the time. Give them something new to play with and, not keep them happy, but see what they’re doing with it and try to adapt to that as much as possible.

Because the moment you release a game, it doesn’t matter how serious your view of the game is. On The Secret World, some guy half-naked riding a bicycle with a cowboy hat on was the first thing I saw in the game. And I thought, “Okay, well, he’s doing his thing, he’s making his world his way.”

With the building competition we had, where players were making giant sand worm buildings and giant scorpions, the players will add that unexpected twist. You never know what they’re going to do with the world. I’d love to sort of think it’s a very easy, single narrow path, but they will go in different directions. But I think players still want to have that Dune fantasy at the core of it. They want to have that experience.

We want to push people in different directions. I wanted to play as an Atreides, but by the end, I was a Harkonnen. I don’t know how that happened. So we will see where people go, and it’s going to be fun to watch them go that way. Certainly, when we’ve been doing tests, the amount of interest we get when we see the map and see where players are traveling and how they’re exploring and what they’re unlocking and what they’re doing, it’s really fascinating to watch.

Dune: Awakening comes to PC on June 10, 2025.

Mikey Walsh is a staff writer at Nerdist who isn’t afraid of the fear virus. You can follow him on Bluesky at @burgermike. And also anywhere someone is ranking the Targaryen kings.

The post DUNE: AWAKENING Senior Art Director Gavin Whelan Talks Creating Arrakis at PAX East appeared first on Nerdist.

 

This articles is written by : Nermeen Nabil Khear Abdelmalak

All rights reserved to : USAGOLDMIES . www.usagoldmines.com

You can Enjoy surfing our website categories and read more content in many fields you may like .

Why USAGoldMines ?

USAGoldMines is a comprehensive website offering the latest in financial, crypto, and technical news. With specialized sections for each category, it provides readers with up-to-date market insights, investment trends, and technological advancements, making it a valuable resource for investors and enthusiasts in the fast-paced financial world.

Recent:

Video Explores Why Pop Culture Can’t Decide If Vampires Are Scary of Sexy Eric Diaz | usagoldmines.c...

Marvel Brings Back X-MEN: AGE OF APOCALYPSE for Its 30th Anniversary in a New Series Eric Diaz | usa...

SUITS LA Canceled After Just One Season Eric Diaz | usagoldmines.com

Original BLADE Trilogy Writer Wants Marvel to Let Him Write the Long Delayed Reboot Eric Diaz | usag...

THE WITCHER Joins DEAD BY DAYLIGHT Rotem Rusak | usagoldmines.com

PEACEMAKER Season 2 Trailer Features New DCU Characters and Two Peacemakers Michael Walsh | usagoldm...

Eric Kripke Teases a Major Homelander Plot for THE BOYS Season 5 Tai Gooden | usagoldmines.com

ANDOR Supercut Video Highlights Mon Mothma’s Powerful Speech Eric Diaz | usagoldmines.com

TED: THE ANIMATED SERIES Is Coming to Peacock With Seth MacFarlane As Executive Producer Tai Gooden ...

GODZILLA X KONG Sequel Title Revealed, SUPERNOVA Wants You to Call in Titan Sightings Kyle Anderson ...

THE CONJURING: LAST RITES Trailer Shows a Case That Scares the Warrens Into Retirement Tai Gooden | ...

THUNDERBOLTS* Director Jake Schreier May Direct the MCU X-MEN Reboot Eric Diaz | usagoldmines.com

Marvel Changed Sentry’s THUNDERBOLTS* Backstory Thanks to SPIDER-MAN: NO WAY HOME Eric Diaz | usagol...

Long Live LIFE AND TRUST—A Beautiful Immersive Theater Performance We Loved and Lost Rotem Rusak | u...

If Captain America’s Avengers Battle the New Avengers, Who Will Win? Eric Diaz | usagoldmines.com

THE OLD GUARD 2 Teaser Trailer: Uma Thurman Is a Sexy Immortal Clashing with Charlize Theron Rotem R...

Release Date Alert: THE LORD OF THE RINGS: THE HUNT FOR GOLLUM Sets 2027 Debut Rotem Rusak | usagold...

DUNGEONS & DRAGONS: RAVENLOFT: HEIR OF THE STRAHD Exclusive Excerpt Rotem Rusak | usagoldmines.c...

ANDOR’s Genevieve O’Reilly on Mon Mothma’s Big Senate Speech & Being Part of Something Special M...

ANDOR’s Moving Force Healer Scene Captures STAR WARS’ Enduring Soul Michael Walsh | usagoldmines.com

Disney CEO Bob Iger Says THUNDERBOLTS* Is Part of Marvel’s New Quality Over Quantity Approach Eric D...

Alan Cumming Seemingly Spoils Big AVENGERS: DOOMSDAY Fight Eric Diaz | usagoldmines.com

ANDOR: The Best Star Wars EVER?!? (Ep 7-9 Breakdown) | LASER FOCUS Alison Mattingly | usagoldmines.c...

Universal Epic Universe’s Chronos Portal Is on a National Tour Rotem Rusak | usagoldmines.com

A Brief History of Post-Credits Scenes: Theater Origins, Bloopers, and the MCU Tai Gooden | usagoldm...

DISNEY LORCANA Reveals 9th Set, FABLED, Shares New REIGN OF JAFAR Cards, and MORE Rotem Rusak | usag...

Charlie Cox Reveals the One Episode of DAREDEVIL: BORN AGAIN He Didn’t Like Eric Diaz | usagoldmines...

Did the MCU THUNDERBOLTS* Hide an Original Comics Member in Plain Sight? Eric Diaz | usagoldmines.co...

Watch PAX East’s Major Panels Online Free with Nerdist’s Livestream Rotem Rusak | usagoldmines.com

Everything We Know About JOHN WICK 5 Nerdist | usagoldmines.com

The Love of Legends and Lore w/ Will Stark & Omar Timsah | Quests N’ Answers Alison Mattingly | ...

PRATICAL MAGIC 2 Sets September 2026 Release Date, Sandra Bullock and Nicole Kidman Returning Michae...

DC’s Feline Felons Join Forces in CHEETAH AND CHESHIRE ROB THE JUSTICE LEAGUE Eric Diaz | usagoldmin...

10 THINGS I HATE ABOUT YOU’s Director Is Planning a Sequel Trilogy, Will Honor Heath Ledger Tai Good...

THE LONG WALK Trailer Promises a Horrifying New Stephen King Classic Film Tai Gooden | usagoldmines....

Watch 1 Minute of Toothless Being the Cutest in HOW TO TRAIN YOUR DRAGON IMAX Trailer Michael Walsh ...

Disney Announces New Theme Park in Abu Dhabi Michael Walsh | usagoldmines.com

FOUNDATION Shares Season 3 Trailer, First Images, and Summer Release Date Michael Walsh | usagoldmin...

How a Pivotal ANDOR Storyline Just Lined Up with STAR WARS REBELS Eric Diaz | usagoldmines.com

Is Princess Leia Seen or Mentioned in ANDOR Season 2? Eric Diaz | usagoldmines.com

ANDOR Captures How Evil Empires Use the Media To Sell Oppression Michael Walsh | usagoldmines.com

ELDEN RING NIGHTREIGN Heads to PAX East, Promises Immersive Theater Demo Rotem Rusak | usagoldmines....

MAGIC: THE GATHERING Brings FINAL FANTASY Debut Showcase to PAX EAST Rotem Rusak | usagoldmines.com

THE LITTLE WITCHER Family-Friendly Comic Collection Turns Geralt Into a Lovable Dad Michael Walsh | ...

Inside Universal Fan Fest Nights DUNGEONS & DRAGONS: SECRETS OF WATERDEEP Eric Goldman | usagold...

Iron Man (RDJ) Gives Ironheart ‘Two Thumbs Up’ Rotem Rusak | usagoldmines.com

Denzel Washington and Spike Lee Reunite in HIGHEST 2 LOWEST’s Stylish Trailer Tai Gooden | usagoldmi...

SQUID GAME Season 3 Teaser Opens Up a Box of Vengeance Tai Gooden | usagoldmines.com

Adorable Video Shows James Gunn’s Dog Losing It Watching Krypto the Superdog in SUPERMAN Eric Diaz |...

THUNDERBOLTS* Screenwriter Didn’t Know a Character’s Dark Fate Until He Saw the Movie Eric Diaz | us...

TOGETHER’s Trailer Teases the Body Horror Flick of the Summer Tai Gooden | usagoldmines.com

E.T. Cut a Weird Romantic Subplot for the Lovable Alien Eric Diaz | usagoldmines.com

STAR WARS REBELS Episodes Are Uploading on YouTube Every Week for Free Michael Walsh | usagoldmines....

Everything We Know About CAINE, the JOHN WICK Spinoff Sequel Nerdist | usagoldmines.com

Who Is the Croat on THE WALKING DEAD: DEAD CITY? The Ruthless Villain and His Burazi, Explained Tai ...

The Entire Timeline of THE WALKING DEAD and Its New Spinoffs, Explained Tai Gooden | usagoldmines.co...

Dive Into DAGGERHEART’s Ancestry Element and Meet Clanks (Exclusive Core Rulebook Reveal) Rotem Rusa...

MONOPOLY GO! and STAR WARS Unite to Take Your Board to a Galaxy Far, Far Away Tai Gooden | usagoldmi...

THE WALKING DEAD: DEAD CITY Reveals a Major Update on Negan’s Wife Annie and Their Son Tai Gooden | ...

STAR WARS: TALES OF THE UNDERWORLD’S Nika Futterman on Bringing Asajj Ventress Back to Life Eric Dia...

THE LAST OF US Season 2, Episode 4 Recap: New Revelations and Questions Rotem Rusak | usagoldmines.c...

Our Biggest Questions About Maggie’s Community The Bricks in THE WALKING DEAD: DEAD CITY Tai Gooden ...

THE WALKING DEAD: DEAD CITY Reveals Why Maggie Returns to Manhattan Tai Gooden | usagoldmines.com

What HBO’s THE LAST OF US Revealed About W.L.F.’s Isaac Dixon Michael Walsh | usagoldmines.com

Millie Gibson on Ruby’s Traumatic DOCTOR WHO Return and Working with Jonah Hauer-King Tai Gooden | u...

DOCTOR WHO Begins to Set the Stage for UNIT Spinoff Series in ‘Lucky Day’ Tai Gooden | usagoldmines....

JOKER: FOLIE A DEUX Was 2024’s Biggest Box Office Flop Eric Diaz | usagoldmines.com

JAWS 50th Anniversary 4K Steelbook Headed Our Way Kyle Anderson | usagoldmines.com

A Collection of Classic Hitchcock Films Is Coming to Netflix in June Tai Gooden | usagoldmines.com

This 24/7 TARDIS ASMR Video Is All Console Room Space Chill Vibes Tai Gooden | usagoldmines.com

Chicken Jockey Scene Breakdown w/ MINECRAFT Director Jared Hess Alison Mattingly | usagoldmines.com

DEADPOOL’S AFFIRMATIONS Cover Art Reveal and First-Look at Self Help Book (Exclusive) Rotem Rusak | ...

MISSION: IMPOSSIBLE – THE FINAL RECKONING Gets an Entity Popcorn Bucket Michael Walsh | usagoldmines...

The Incredible Evolution of MINECRAFT’s Chicken Jockey Dan Casey | usagoldmines.com

Nicolas Cage on THE SURFER, Bro Culture, and What’s Fun About Losing His Mind in the Sun Michael Wal...

Rockstar Delays GRAND THEFT AUTO VI to 2026 Amy Ratcliffe | usagoldmines.com

What Does THUNDERBOLTS* Mean for AVENGERS: DOOMSDAY? Michael Walsh | usagoldmines.com

THUNDERBOLTS* Post-Credits Scenes, Explained Michael Walsh | usagoldmines.com

Did Any Characters Die in THUNDERBOLTS*? Kyle Anderson | usagoldmines.com

Bucky Barnes’ MCU Haircuts Ranked From Worst to Best Rotem Rusak | usagoldmines.com

THUNDERBOLTS* Explains Both the Team Name and the Asterisk Kyle Anderson | usagoldmines.com

Jeremy Renner Claims Disney Offered 1/2 His Initial HAWKEYE Salary for Season 2, And He Said No Tai ...

SINNERS Will Get Limited IMAX Re-Release in Theaters Across North America Tai Gooden | usagoldmines....

Freddie Prinze, Jr. Answers Big Questions About Ray in I KNOW WHAT YOU DID LAST SUMMER Tai Gooden | ...

A Halloween-Inspired Convention Is Coming to Las Vegas in October 2026 Tai Gooden | usagoldmines.com

2025 Tony Award Nominations Celebrate STRANGER THINGS Rotem Rusak | usagoldmines.com

Gillian Anderson Talked to Ryan Coogler About THE X-FILES Reboot (And Maybe Scully’s Return) Eric Di...

Ghorman’s Plight on ANDOR Shows the Depths of the Empire’s Evil Michael Walsh | usagoldmines.com

Video Celebrates the 2005 Hype, Toys, and Fandom for REVENGE OF THE SITH Eric Diaz | usagoldmines.co...

Watch Hugh Jackman and Ryan Reynolds Sing a Little DEADPOOL & WOLVERINE Song Together Eric Diaz ...

Rock Out With Powerline in This VR Concert Scene From A GOOFY MOVIE Tai Gooden | usagoldmines.com

Andor: Season 2 (Episodes 4-6) Breakdown & Review | LASER FOCUS Alison Mattingly | usagoldmines....

Guy Ritchie Will Direct ROAD HOUSE 2, Jake Gyllenhaal Returning as Dalton Michael Walsh | usagoldmin...

ANDOR Season 2 Shows That Television Exists in the STAR WARS Universe Eric Diaz | usagoldmines.com

DC Studios Cancels First Movie: Luca Guadagnino’s SGT. ROCK Starring Colin Farrell Not Moving Forwar...

The THUNDERBOLTS* Got Their Very Own Wheaties Box (And Fans Immediately Ate It Up) Michael Walsh | u...

SHŌGUN Season 2 Confirms Cosmo Jarvis Return, Time Jump, Original Season and More Rotem Rusak | usag...

AHSOKA Season 2 Reveals First Look Image and Production Start Rotem Rusak | usagoldmines.com

Embrace the Dark Side with REVENGE OF THE SITH Anniversary Posters from Bottleneck Gallery Eric Diaz...

ANDOR Recasts a Major STAR WARS Character for Season 2 Eric Diaz | usagoldmines.com

Leave a Reply