Free-to-play Monster Hunter rival Dauntless has lastly launched on Steam after years on Epic’s storefront, and it hasn’t gone down properly with gamers. The journey to Valve’s retailer was accompanied by a brand-new replace, which utterly adjustments how Dauntless is performed. There are actually loot bins, quests and weapon progress has been modified, and a few mechanics have even been eliminated. Gamers throughout the Steam web page, subreddit, and different on-line communities have voiced their issues, and now developer Phoenix Labs has responded. The difficulty is, this response hasn’t gone down too properly both.
Dauntless has been out there on each the Epic Video games Retailer and console for a couple of years now, however Thursday December 5 marked the sport’s Steam launch. This got here with the RPG’s colossal Awakening replace, which has been met with an ‘overwhelmingly unfavourable’ response from the neighborhood. Gamers aren’t happy with the addition of loot bins, a development reset, the elimination of some weapons, and a great deal of different system adjustments.
In response to the Dauntless neighborhood’s issues, Phoenix Labs has penned a letter. Right here, the crew has aimed to deal with most of the points raised by new and outdated gamers alike, whereas outlining what the way forward for Dauntless seems like.
To start out, gamers don’t like the brand new Canister mechanic. These Canisters supply up a variety of beauty objects and act as brand-new loot bins added with the Awakening replace, whereas this sudden flip isn’t one the neighborhood agrees with.
“As our neighborhood has identified, Canisters are certainly loot bins, nonetheless, our crew has taken a really cautious strategy to the addition of Canisters to the sport,” Phoenix Labs writes.
The crew provides that objects gamers get from Canisters are beauty solely, and that they’ll “by no means obtain duplicate objects” both. “In the long run, Canisters are all about selection. Slayers don’t should make the most of them in the event that they don’t wish to, however the Dauntless: Awakening Canisters additionally don’t comprise something that will prohibit sport development if Slayers decide out of participating with them.”
Gamers don’t simply have gripes with new loot bins, although, as quests and development have been principally reset. “For legacy gamers, based mostly on the suggestions we’ve seen, it seems this transition and ‘reset’ again to the beginning has felt too abrupt or jarring, particularly along with different adjustments,” Phoenix Labs writes. “We wish to acknowledge this frustration, and we hope that the velocity with which veteran gamers will be capable to transfer by way of these quests will ease a few of this concern.”
The crew provides that “superior gamers ought to be capable to transfer by way of these fairly shortly each because of the sources we granted to assist get you thru them, and attributable to your sport data,” however this additionally hasn’t gone down properly. Longtime gamers are upset they should do a number of these quests once more, so because the Steam launch, Phoenix Labs has made some adjustments to profit veterans.
As of proper now, all pre-Awakening gamers are being given some Chain Blades, Strikers, and Repater weapons they might usually have to earn by way of quest development, so that they “can stand up and operating with them immediately.” New Dauntless gamers don’t get this bonus, and can as a substitute have to get the weapons by way of quest development.
Dauntless gamers are additionally upset with the weapon adjustments, because the “old-style weapons the place every Behemoth had its personal of every weapon kind” have been retired by Phoenix Labs. Gamers can as a substitute get seven distinctive weapons by way of early quests, whereas one other 11 might be obtained by way of Weapon Tokens, a foreign money obtainable from Hunt Passes (that are both free or paid), weekly challenges, or bought outright with Platinum premium foreign money. The Awakening replace additionally eliminated weapon crafting, with Weapon Tokens taking their place.
“We wish to acknowledge that these adjustments imply that there are fewer weapons per kind, per ingredient, and per gameplay use (Reducing and many others). The design intention behind these adjustments is the creation of extra distinctive weapons that then permit for rather more selection in gameplay kinds,” Phoenix Labs explains.
“At first look, it could appear to be there are fewer weapon choices out there. Nevertheless, with the addition of Skills and the distinctive talents of the brand new weapons, we imagine these adjustments present Slayers with larger depth and selection in gameplay, permitting for extra significant and customized decisions.”
Throughout the subreddit gamers have been addressing this Phoenix Labs letter, with person ‘Adrakhan’ calling it “a foul joke of a letter,” whereas ‘DoctorDakka94’ thinks it’s “a spit in our face” and “disrespectful to the individuals who made your F2P sport attainable, the followers.” It is a sentiment shared throughout the Dauntless neighborhood, with many different posts and feedback by no means happy with the Awakening replace.
The remainder of the Phoenix Labs letter goes into additional Hunt Cross adjustments and what’s subsequent for the issues with efficiency and graphics. You’ll be able to learn the letter in full right here.
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This articles is written by : Nermeen Nabil Khear Abdelmalak
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