The Witcher 4 is still years away. But fans can now experience some of the magicand monstersthat await them on the Continent when the long-awaited game finally hits store shelves. CD Projekt Red has provided two new looks at the franchise’s fourth installment. The latest cinematic trailer for The Witcher 4 shows a grown-up Ciri on the hunt for a deadly creature. Meanwhile, a lengthy Gameplay Tech Demo trailer reveals how Unreal Engine 5 is making The Witcher 4 the best-looking entry yet.
A team from CD Projekt Red took the stage this morning in Orlando at Epic Games’ Unreal Fest. There, they provided the latest update on The Witcher 4. The studio is using Unreal Engine 5 to create the new Witcher game, marking the first time CD Projekt Red is not using its own in-house engine. This presentation won’t make waiting for the game’s release any easier.
The new cinematic trailer for The Witcher 4 features two rapscallions and their wagon getting torn apart by a dragon at night. The real excitement, though, comes the next morning when a grown-up Ciri arrives on the scene to investigate. It’s a truly gorgeous trailer that promises the most visually stunning video game installment of The Witcher yet. (It also shows there have already been some slight changes made to Ciri’s appearance in The Witcher 4 game.)
The second Tech Demo trailer shows how Unreal Engine 5 is making the Continent look better than ever. It takes place in Kovir, which has never appeared in the games before, and introduces Ciri’s horse Kelpie.
While some of us :raises hand: will only care about how The Witcher 4 looks, the studio provided a technical breakdown for those who want to know how this all works and what it will mean going forward. From CD Projekt Red:
The demo, which runs on a PlayStation 5 at 60 frames per second, shows off in-engine capabilities set in the world of The Witcher 4, including the new Unreal Animation Framework, Nanite Foliage rendering, MetaHuman technology with Mass AI crowd scaling, and more. The tools showcased are being developed, tested, and eventually released to all UE developers, starting with today’s Unreal Engine 5.6 release. This will help other studios create believable and immersive open-world environments that deliver performance at 60 FPS without compromising on quality even at vast scales. While the presentation was running on a PlayStation console, the features and technology will be supported across all platforms the game will launch on.

CD Project Red also says the single-player, open-world RPG will tell a “new saga” that lets “players take on the role of Ciri and embark on a journey through a brutal dark fantasy world” in what promises “to be the most immersive and ambitious open-world Witcher game to date.”
We’ll have to play to find out if that’s true, but we’re confident The Witcher 4 will make the Continent look better than ever. And that’s going to make waiting for it that much harder.
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This articles is written by : Nermeen Nabil Khear Abdelmalak
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