Back in 2004, the launch of Half-Life 2 would help launch Steam on the path to eventually becoming the de facto digital rights management (DRM) system for the vast majority of PC games. But years before that, with the 1998 launch of the original Half-Life, Valve cofounder and then-CMO Monica Harrington said she was inspired to take DRM more seriously by her nephew’s reaction to the purchase of a new CD-ROM burner.
PC Gamer pulled that interesting tidbit from a talk Harrington gave at last week’s Game Developers Conference. In her remembering, Harrington’s nephew had used funds she had sent for school supplies on a CD replicator, then sent her “a lovely thank you note essentially saying how happy he was to copy and share games with his friends.”
That was the moment Harrington said she realized this new technology was leading to a “generational shift” in both the availability and acceptability of PC game piracy. While game piracy and DRM definitely existed prior to CD burners (anyone else remember the large codewheels that cluttered many early PC game boxes?), Harrington said the new technology—and the blasé attitude her nephew showed toward using it for piracy—could “put our entire business model at risk.”
This articles is written by : Nermeen Nabil Khear Abdelmalak
All rights reserved to : USAGOLDMIES . www.usagoldmines.com
You can Enjoy surfing our website categories and read more content in many fields you may like .
Why USAGoldMines ?
USAGoldMines is a comprehensive website offering the latest in financial, crypto, and technical news. With specialized sections for each category, it provides readers with up-to-date market insights, investment trends, and technological advancements, making it a valuable resource for investors and enthusiasts in the fast-paced financial world.