A decade after the global craze for Pokémon Go peaked, an AI company has been using billions of real-world images captured by millions of players to develop navigation technologies for delivery robots and possibly military drones. That represents an intriguing but potentially discomfiting legacy for an augmented reality mobile game that has incentivized gamers to capture short smartphone videos of physical neighborhoods and landmarks.
The AI company, Niantic Spatial, was spun out of Pokémon Go game developer Niantic in May 2025, after Niantic separately sold its licensed games such as Pokémon Go to the Saudi-backed video game publisher Scopely. But before that deal, Niantic publicly announced plans to use scans from millions of Pokémon Go players along with data captured by users of the company’s Scaniverse app to train and develop a “large geospatial model”—a 3D model of the physical world trained on the geolocated images provided by app users scanning real-world locations.
“Ground scans were one component to help train Niantic Spatial’s real-world foundation models —AI systems that learn to recognize and interpret physical spaces,” a Niantic Spatial spokesperson told Ars. “The models are the product of that training, not a copy of or a means of accessing the underlying scans, which were of public points of interest such as statues and fountains.”
This articles is written by : Nermeen Nabil Khear Abdelmalak
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